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Shardlight soundtrack
Shardlight soundtrack




shardlight soundtrack

Twitter's bio can no longer link to Facebook, Mastodon, Linktree (a link agregator) and most known social media. In case you aren't aware, it wasn't a made up example. If Twitter really block Facebook links, LOL.

shardlight soundtrack

Maybe we also have too high expectations? Maybe selling 10 000+ copies of a good 2D-indiegame should be considered normal?įinally I have a question.Submit a new deal Submit a question/PSA Reddit New Deals Popular Deals Meta Some genres are certainly more crowded than others and in those it will be difficult to stand out. The rest are mainly classic RPGs and adventure games/visual novels. Most of the games in the list have 2D graphics and almost one third of them are platformers. Games that sell in the range of hundreds of thousands could hardly be called obscure or economic failures, unless the development budgets were really huge by indie standards.ģ5 games is not a big enough sample to say very much, but a couple of trends can possibly still be seen. I think a few of these games should not really be in the list. *This figure is based on the number of owners from SteamSpy (unfortunately the only numbers we have for most of the games). I tried to make a table for the games mentioned here with the most relevant data (mainly taken from Steamspy and Steam). Thank you for all these answers! I found a lot of games I had never heard about before, and revisited some I knew about but had forgotten. ( me? I think we've done decently, though.) Positech, polished style and presentation, and a nice concept. Very good looking Zelda-like, made by an ex-Diablo 3 artist. Not sure (mixed reviews, but aren't many), but heard good things and looks decent. Very neat game and style, but niche gameplay.Ī rythm-RPG. The name's probably doin' a number on this one. Atlus published.Ĭreative RPG about social interaction/dialogue.

shardlight soundtrack shardlight soundtrack

#SHARDLIGHT SOUNDTRACK FREE#

Feels and looks good.Įxcellent unique style, great sound design, great gameplay.Įxcellent graphics, storyline, free version, nice package.Ī creative twist on the Earthbound-like. Since Brigador at least have been in production for several years with a team of developers, it's reasonable to view this as a commercial failure (although I can't tell if it's a good game, since I haven't played it).īasically I'm curious if any, and in that case which, good games are hidden among the thousands of titles on Steam!Īre there any examples of good games on Steam that still have failed to sell? An AAA-game that sells millions of copies could still be a failure, while a lone person working on his or her spare time could be very happy with a few thousand copies sold.Īs a guideline the other two examples given in the earlier thread (OneShot and Brigador) seem to have sold around 10 000 copies each. To define a failed game (from an economic point of view) is more difficult. If the game was fun to play (and the price reasonable), it could be called good. In this specific case I think good can be defined simply on a personal level. I'm aware that it's difficult to define both what a good game is, and what a failed game is. In any case the question is if anyone know about more good games that have failed? Was it due to bad marketing, stiff competition, too small niche or just bad luck? We can look at such games and try to analyse why they did not sell very well. I'm personally hesitant to call Lovers in a dangerous spacetime a failure, since it seem to have sold around 100 000 copies, but regardless of that I thought it was interesting to get examples of such games. This opinion is that it's no longer enough to release a good game to succeed, at least not on Steam, and that such games often drown in the a growing pile of mediocre titles.Īs often before when this subject is discussed someone asked for examples of good games that have failed, and a few were given (OneShot, Brigador and Lovers in a dangerous spacetime). Among the answers to the Gamasutra article about the growth of Steam releases an opinion came up that tends to be repeated in discussions like this.






Shardlight soundtrack